Albert+Zoé is an (unfinished) electro-fantasy narrative rhythm game about relationship building, emotions, and the tragedy of choice.

The player guides Albert and Zoé in their travels through a world where magic stems from the knowledge and the mastery of emotions. This power, violently repressed by the Empire and practiced in secret by the witches, is the source of a conflict which threatens to consume the world. The gameplay alternates between two phases:

Musical confrontations where the player casts spells by performing rhythms

Dialogues where the player appoints emotions for the characters to respond with.

Their choices shape both Albert and Zoé’s relationship, and the world around them.

I was the project manager, lead audio designer, lead developer, and game designer on Albert+Zoé.