Game Development Game Jam Music Silly music Sound Design Video Game


Marbelous is a sandbox marble run game where you draw colored shapes that deflect the marble and create sounds and music.

Play it here:

Winner of the Ubisoft game jam 2020.
Theme: Essentials.
Modifiers fulfilled: age 7 and under, no written text, game as a musical instrument, no UI.

As the sound designer, I have steered the game towards becoming a musical one. The player gets to feel like a composer very easily: as a marble bounces against a shape, it produces a sound. Each type of shape has a different sound, and it will produce it at a higher or lower note depending on its size. Thus, the marble’s path through the level results in a musical sequence ✨🎼. And the production of the musical sequence is very alike to playing with a sequencer.

I worked (and continue working) on the project as the sound designer, audio and gameplay programmer, game designer and level designer.

Game Development Game Jam Video Game

Spoopy Directory

An experimental psychological horror game taking place entirely in a file explorer.

Your grandfather was found dead, hooked to the file system, a bullet in his head and a gun in his hand. You inherit the drive he was working on. A folder structure, which starts speaking to you,  in his voice.

I designed and developed the game during the Spooktober game jam. It is unfinished, and more of a proof of concept right now.

Appeau Studio Game Development Video Game

La Maison Perchée

I am a game designer and developer of La Maison Perchée.

Sacha Holsnyder · Garde-chaussettes

La Maison Perchée (« The Perched House ») is the result of a collaboration between Appeau Studio and a gathering of storytellers from Le Polaris. It’s an experimental multiplayer exploration / collaborative writing game.

Players explore a generated house, populated by player-created creatures, called Miurges, meet them and collect their calling cards. They can then invite the Miurges they met at the ouiskibar and have them fabricate some piece of clothing. Which, in turn, might help them explore the house further.