I am a game designer and developer of La Maison Perchée.
La Maison Perchée (« The Perched House ») is the result of a collaboration between Appeau Studio and a gathering of storytellers from Le Polaris. It’s an experimental multiplayer exploration / collaborative writing game.
Players explore a generated house, populated by player-created creatures, called Miurges, meet them and collect their calling cards. They can then invite the Miurges they met at the ouiskibar and have them fabricate some piece of clothing. Which, in turn, might help them explore the house further.
Albert+Zoé is an upcoming electro-fantasy narrative rhythm game about relationship building, emotions, and the tragedy of choice.
The player guides Albert and Zoé in their travels through a world where magic stems from the knowledge and the mastery of emotions. This power, violently repressed by the Empire and practiced in secret by the witches, is the source of a conflict which threatens to consume the world. The gameplay alternates between two phases:
Musical confrontations where the player casts spells by performing rhythms
Dialogues where the player appoints emotions for the characters to respond with.
Their choices shape both Albert and Zoé’s relationship, and the world around them.
I am the project manager, lead audio designer, lead developer, and game designer on Albert+Zoé.