I am a game designer and developer of La Maison Perchée.
La Maison Perchée (« The Perched House ») is the result of a collaboration between Appeau Studio and a gathering of storytellers from Le Polaris. It’s an experimental multiplayer exploration / collaborative writing game.
Players explore a generated house, populated by player-created creatures, called Miurges, meet them and collect their calling cards. They can then invite the Miurges they met at the ouiskibar and have them fabricate some piece of clothing. Which, in turn, might help them explore the house further.